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Wrestling Rules, Scoring Criteria and Moreby Bill Welker, Ed.D. The following are many of the more specific rules (labeled as items) that are part of the sport of wrestling. There are also questions after each item to test one’s understanding. These items are:
Sudden Death In Dual Meets And Tournaments The TakedownThe objective of wrestling is to pin your opponent, but it usually involves a takedown to accomplish this goal. As a matter of fact, it has been proven statistically that the wrestler who executes the first takedown in a match will win the match 85 to 90% of the time. What is considered a takedown? Well, to set up a takedown, the wrestlers must be working from the neutral or standing position, a situation where neither wrestler has control. Then a takedown is scored when one of the wrestlers gains control over the other, causing his opponent's supporting points (the area or areas in which most of the body weight is placed) to be the knees, thighs, buttocks, or hands. In reference to out-of-bounds situations, a wrestler can be awarded a takedown as long as he or his adversary is in-bounds. Remember, the line around the mat is out-of-bounds. And don't forget, a takedown can be awarded if the scoring wrestler's feet are in-bounds and touching the mat. In years past, the scoring wrestler's knees had to be in-bounds. When the takedown is achieved, the offensive man receives two match points. The double-leg drop, single-leg sweep, fireman's carry, arm drag, snapdown and pancake are just a few types of takedowns.
Escapes And ReversalsThe wrestler in control or on top is referred to as the offensive wrestler, while the wrestler on the bottom is the defensive matman. Keep in mind, only the defensive man can score an escape or reversal. The Escape : For the bottom man to secure an escape, he must place himself in the neutral position, causing his opponent to lose control. The defensive wrestler may also be awarded an escape going out-of-bounds if his adversary is in-bounds at the completion of the move. The official will indicate one point for the wrestler who earns an escape. The stand-up, forward or granby roll, sit-out turn-in, and sit-out turn-out are examples of escape maneuvers. The Reversal : The defensive wrestler may procure a reversal by moving from the bottom position to the top position, gaining control of his opponent either on the mat or on their feet. Like the escape, a reversal can be obtained crossing the out-of-bounds line if one of the wrestlers is in-bounds. The referee will designate two points for a reversal. The switch, side roll and Peterson roll are examples of reversals. Remember, one match point is awarded for an escape and two match points are given for a reversal.
The Near FallOnly the offensive (or top) wrestler can score a near fall. He may do so by causing the defensive wrestler...
The top wrestler can score two points by holding (for two seconds) the bottom wrestler in any of the above noted positions. Furthermore, if the offensive wrestler can secure a near fall for a continuous five-second period, he would then be awarded three match points for the maneuver. Note, the official usually indicates a near-fall situation with an angular sweep of the arm, each sweep designating a second, but he will not signal any points until the near-fall hold is terminated. In reference to the out-of-bounds line, if both shoulders are partially in-bounds or one shoulder is completely in-bounds, a near fall can be scored. The half-nelson, cradle, three-quarter nelson, and arm bar series are near-fall maneuvers that can ultimately lead to a "fall."
The FallThe fall (or pin) terminates the match and no individual match points are necessary. Of course, the winner's squad receives six team points. Now a fall occurs when both shoulders are forced to the mat for a period of two seconds in high school and only one second in college. The official mentally counts this time and indicates the fall by slapping the mat. Normally, the offensive wrestler (the man in control) scores the fall. However, if the offensive grappler's shoulders are somehow placed on the mat for the required time, a fall is awarded to the defensive wrestler. Finally, in reference to the out-of-bounds line, if the shoulders are partially in-bounds or one shoulder is completely in-bounds, a fall may be called.
Illegal HoldsThe best definition for an illegal hold would be "any maneuver used that could cause bodily harm intentionally or not." Examples of illegal moves include full nelsons, overscissors, back bows, headlocks (without an arm encircled), forceful trips, pulling a thumb or less than four fingers, holds that restrict breathing or circulation, and any holds used for punishment alone. Illegal maneuvers are penalized in the following manner: first and second offense - one match point for opponent; third offense - two match points for opponent; and fourth offense - disqualification from the match. Note, a wrestler applying a legal hold shall not be penalized if his adversary turns it into an illegal hold. And whenever possible, an illegal move should be prevented by the official rather than penalized.
Unnecessary RoughnessAny intentional act that is hazardous to an opponent's physical well being is considered unnecessary roughness. Furthermore, if a hold is utilized for the sole purpose of punishment alone, the referee may see fit to declare unnecessary roughness. Such perpetrations as striking, kicking, butting with the head, elbowing, and forceful tripping are examples of this infraction. Normally, the violator would be penalized as follows: first offense - one point; second offense - another point for his rival; third offense - two points for his adversary; and fourth offense - disqualification. However, when the official believes the unnecessary roughness of the wrestler to be totally inexcusable, he can indicate a "flagrant misconduct" signal, which is an automatic disqualification and the deduction of ALL team points scored in the event. Certainly, a sucker punch to the jaw would fall under this category.
Technical ViolationsThere are six technical violations in wrestling and all but one are penalized in the following manner: First Offense - 1 penalty point (for opponent); Second Offense - 1 penalty point; Third Offense - 2 penalty points; Fourth Offense - Disqualification. Let's now consider wrestling's six technical violations: "Leaving the Mat Proper" - No wrestler may completely step off the wrestling mat without permission of the referee. "Intentionally Going Out-Of-Bounds" - If either wrestler goes out-of-bounds to avoid wrestling his opponent for any reason (except when near-fall points are scored), this technical violation will be enforced. "Grasping of Clothing" - A contestant may grab nothing but his opponent while wrestling or this encroachment will be called. Furthermore, when a wrestler grasps his adversary's uniform to prevent him from scoring , the appropriate penalty point(s) will be given along with any points his opponent may have obtained. "Interlocking or Overlapping Hands" - The offensive (or top) wrestler may only lock or touch hands around his opponent's body or both legs when he is scoring near-fall points or his antagonist stands up. If his rival scores points while he commits this violation, his opponent would also receive the stipulated penalty point(s). Note, the official can only stop the match to award point(s) when the bottom man is unable to gain an escape or reversal due to interlocking or overlapping hands. "Incorrect Starting Position" - If a wrestler assumes an incorrect neutral or referee's position (Remember, this year wrestlers would be "corrected" two times.), a technical violation would be called. This also includes false starts in both situations. Note, unlike other technical violations, the first two offenses are "cautioned" (The official will form a "C" with his hand.), and then penalized if the infraction occurs again. Furthermore, this technical violation is not on the "progressive penalty chart." Thus, a wrestler cannot be disqualified for an incorrect starting position or false start. "The Figure-4 Head Scissors" - The figure-4 head scissors is a technical violation in the neutral position.
Unsportsmanlike Behavior Of WrestlersThe unsportsmanlike rule for contestants covers two situations in which the penalty is administered differently. They are as follows: Situation One - If the wrestler were unsportsmanlike during the bout, his opponent would be awarded match point(s) in the following manner: First Offense - 1 point; Second Offense - 1 point; Third Offense - 2 points; Fourth Offense - Disqualification from the match. Situation Two - If an unsportsmanlike act occurs prior to the first period or after the third period (or fall), the offending wrestler's squad would lose one team point. On the second offense, he would be asked to leave the premises and his squad would lose another team point. (Note: Flagrant misconduct at any time would result in immediate disqualification from the dual meet or tournament and the deduction of ALL team points earned.)
Unsportsmanlike Conduct Of Coaches And SpectatorsThe Coaches - No coach can be disrespectful during competition. If such were the case, the official would deduct one point from the violator's team. On the second offense, the perpetrator would be removed from the premises for the duration of the dual meet or tournament session. Take note. When a coach's initial action is "flagrant" in nature, he would be expelled immediately (with the loss of two team points) for the duration of the dual meet or the tournament. The Spectators - No fan may react in an unsportsmanlike manner toward the referee or the opposing coach or wrestlers. This unbecoming response can result in removal from the gym, field house or arena on the official's comment. Important point, neither team would be penalized for misconduct of an over-zealous spectator, and it is up to the home management to remove the offender.
The Assistant RefereeAn assistant referee may be utilized during competition, usually during tournament action. He is allowed the same mobility around the mat as the referee. Furthermore, the assistant referee can talk to the main official as the match is in progress and help in making calls. He can also signal locked hands and the grasping of clothes technical violations. However, all other calls must be made by the main official. If there is a disagreement between the two, the main official has the final say in the matter. Note, coaches are not permitted to address the assistant referee while the match is being contested.
Official's Judgment CallsIf a referee misapplies a rule, say giving three points for a takedown instead of two, the coach may certainly confront him regarding the matter. However, the coach cannot question any judgment calls made by the official. When he does, the referee will first warn him for misconduct, the second offense will cost the coach a team point, and with the third offense, the coach will be asked to leave premises for the duration of the dual meet or tournament session and another team point would be deducted.
The Lowering Of Shoulder StrapsThe lowering of shoulder straps while on the mat is considered an act of unsportsmanlike conduct. The only time it would not be penalized is if the wrestler received permission from the official to do so. Should this infraction occur before wrestling has started or after the completion of wrestling, it would be a deduction of one team-point from the offender's squad. However, if the offense takes place during the match, the violator's opponent would receive a match point. Note, there is a variation of the rule in West Virginia . The unauthorized lowering of shoulder straps anywhere in the gym during competition is considered unsportsmanlike.
Sudden Death In Dual Meets And TournamentsNo longer will there be ties or draws for individual matches. Instead, the "Sudden Death" or tie-breaker will be utilized to determine the winner. The new procedure is as follows. During tournament and dual meet action, when the wrestlers are tied at the end of the three regular periods, they will then wrestle an overtime period which will be one minute in length with no rest between the regular match and the overtime. The overtime period will begin with both matmen in the neutral position. The wrestler who scores the first point(s) will be declared the winner. If no winner is determined by the end of the one-minute overtime period, a 30-second tie-breaker in the referee's position will be wrestled. The wrestler who scored the first points in the match will have the choice of top or bottom positions, or he may elect to defer the choice to his opponent. The wrestler who scores the first point(s) in this 30-second tie-breaker will be declared the winner. However, if no scoring occurs during this time, the top wrestler will be declared the winner. Note, the sudden death match (overtime and tie-breaker periods) is regarded as an extension of the regular match. All points, penalties, cautions, warnings, and injury time will accumulate throughout the regular match and the sudden death. Finally, there are two other important points. If both wrestlers are penalized the same number of points simultaneously in the overtime period, they immediately proceed to the 30-second tie-breaker. Also, if the points earned in the sudden death involve a takedown or reversal straight to the back, the match shall continue until the near-fall situation has concluded, a fall occurs, or time runs out. I, personally, I think it's great. This further helps to put the outcome of the match in the hands of the wrestlers, not the referee.
Team Scoring In Dual MeetsThe chart for team scoring during dual meets is as follows: Dual Meet Team - Scoring Chart
Remember, this is team scoring during dual meets, not tournaments, which will be next week's topic of discussion.
Team Scoring In Tournament CompetitionTournament Team - Scoring Chart:
Tournaments with Four Places: First Place - 14 points; Second Place - 10 points; Third Place - 7 points; Fourth Place - 4 points. Tournaments with Six Places: First Place - 16 points; Second Place - 12 points; Third Place - 9 points; Fourth Place - 7 points; Fifth Place - 5 points; Sixth Place - 3 points. Tournaments with Eight Places: The first six places are the same with 2 points for Seventh Place and 1 point for Eighth place. There are no ties in tournament (or dual meet) competition and the wrestlers must go into overtime to decide the winner, by the overtime "sudden death" procedure. And that fans is team scoring in tournaments. As you can plainly see, the official scorer at wrestling tournaments has his hands full.
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